/* ============================================================
   MASCOT-HUD.CSS
   Style untuk HUD skor + kesehatan Krusty Krab, maskot pemandu
   SpongeBob, container ilustrasi SVG karakter, dan efek feedback
   visual pada kuis (bubble burst / shake).
   File baru — tidak mengubah file CSS yang sudah ada.
   ============================================================ */

/* ---------- CONTAINER UNIVERSAL UNTUK GAMBAR KARAKTER ----------
   Dipakai di portrait dialog/misi/kuis, badge title screen, dan
   avatar maskot. overflow:hidden penting supaya animasi transisi
   identitas (lihat di bawah) benar-benar "menghilang dari frame"
   saat karakter turun keluar. */
.char-visual {
  position: relative;
  display: flex;
  align-items: center;
  justify-content: center;
  overflow: hidden;
  background: var(--color-white);
}

.char-img {
  width: 100%;
  height: 100%;
  object-fit: contain;
  display: block;
  user-select: none;
}

/* ---------- DIALOGUE PORTRAIT — KARAKTER LEPAS (INTRO / MISSION) ----------
   .dialogue-portrait dipakai HANYA untuk karakter di screen intro & mission
   (lihat index.html #intro-portrait / #mission-portrait). Di sini karakter
   harus tampil sebagai siluet PNG transparan yang menyatu dengan background
   underwater — bukan avatar kotak seperti char-badge / mascot-avatar-visual
   yang tetap memakai .char-visual apa adanya. Selector 2-class di bawah ini
   (.dialogue-portrait.char-visual) sengaja lebih spesifik daripada
   .char-visual saja supaya override ini selalu menang, terlepas urutan file. */
.dialogue-portrait.char-visual {
  display: block;
  overflow: visible;
  background: transparent;
  /* width/height ukuran sebenarnya diatur di layout.css (.dialogue-portrait)
     supaya satu-satunya sumber kebenaran untuk sizing tetap di sana. */
}

.dialogue-portrait .char-img {
  width: 100%;
  height: 100%;
  object-fit: contain;
  /* drop-shadow, bukan box-shadow, supaya bayangan mengikuti siluet
     transparan karakter dan tetap natural saat karakter berganti. */
  filter: drop-shadow(0 18px 16px rgba(7, 48, 66, 0.35));
}

/* ---------- REAKSI JAWABAN (simulasi ekspresi lewat animasi) ----------
   Karakter cuma punya 1 gambar (pose netral), jadi "senang" dan
   "kecewa ringan" disimulasikan lewat animasi CSS pada gambar itu
   sendiri, BUKAN dengan mengganti gambar. Terpisah dari animasi
   transisi ganti-identitas di bawah. */
.char-visual--happy .char-img {
  animation: charHappyBounce 0.6s cubic-bezier(0.34, 1.56, 0.64, 1);
}

@keyframes charHappyBounce {
  0% {
    transform: scale(1) translateY(0);
  }
  32% {
    transform: scale(1.09) translateY(-7px);
  }
  55% {
    transform: scale(0.97) translateY(2px);
  }
  78% {
    transform: scale(1.03) translateY(-2px);
  }
  100% {
    transform: scale(1) translateY(0);
  }
}

.char-visual--happy::after {
  content: "";
  position: absolute;
  inset: 0;
  pointer-events: none;
  background:
    radial-gradient(circle, rgba(255, 255, 255, 0.95) 0%, rgba(255, 255, 255, 0) 60%) 18% 22% / 22% 22% no-repeat,
    radial-gradient(circle, rgba(255, 255, 255, 0.9) 0%, rgba(255, 255, 255, 0) 60%) 82% 62% / 16% 16% no-repeat;
  opacity: 0;
  animation: charSparkle 0.6s ease-out;
}

@keyframes charSparkle {
  0% {
    opacity: 0;
    transform: scale(0.6);
  }
  40% {
    opacity: 1;
    transform: scale(1.05);
  }
  100% {
    opacity: 0;
    transform: scale(1.2);
  }
}

.char-visual--sad .char-img {
  animation: charSadWiggle 0.5s cubic-bezier(0.36, 0.07, 0.19, 0.97);
}

@keyframes charSadWiggle {
  0%,
  100% {
    transform: translateX(0) rotate(0deg);
  }
  20% {
    transform: translateX(-3px) rotate(-2deg);
  }
  40% {
    transform: translateX(3px) rotate(2deg);
  }
  60% {
    transform: translateX(-2px) rotate(-1deg);
  }
  80% {
    transform: translateX(2px) rotate(1deg);
  }
}

/* ---------- TRANSISI GANTI IDENTITAS KARAKTER ----------
   Dipicu Game.Characters.mount() saat karakter yang tampil di
   sebuah container berganti (mis. SpongeBob -> Patrick): karakter
   lama turun + fade out sampai hilang, baru SETELAH itu (tidak
   overlap) karakter baru muncul dengan pop-up + fade in.

   Hanya pakai transform (translateY, scale) & opacity supaya
   ringan/smooth di HP. Durasi total ±580ms (keluar 260ms +
   masuk 320ms), di dalam rentang 500-700ms yang diminta. */
.char-visual--exit {
  animation: charSwapExit 0.26s cubic-bezier(0.55, 0, 0.85, 0.35) forwards;
}

@keyframes charSwapExit {
  0% {
    opacity: 1;
    transform: translateY(0) scale(1);
  }
  100% {
    opacity: 0;
    transform: translateY(42px) scale(0.82);
  }
}

.char-visual--enter {
  animation: charSwapEnter 0.32s cubic-bezier(0.34, 1.56, 0.64, 1) forwards;
}

@keyframes charSwapEnter {
  0% {
    opacity: 0;
    transform: translateY(32px) scale(0.6);
  }
  60% {
    opacity: 1;
    transform: translateY(-6px) scale(1.06);
  }
  100% {
    opacity: 1;
    transform: translateY(0) scale(1);
  }
}

/* ---------- HUD SKOR + KESEHATAN KRUSTY KRAB ---------- */
.game-hud {
  position: fixed;
  top: 0.8rem;
  left: 0.8rem;
  z-index: 25;
  display: flex;
  flex-direction: column;
  gap: 0.35rem;
  background: rgba(255, 253, 246, 0.94);
  border-radius: var(--radius-md);
  padding: 0.6em 0.9em;
  box-shadow: var(--shadow-soft);
  min-width: 168px;
  pointer-events: none;
}

.game-hud--hidden {
  display: none;
}

.hud-row {
  display: flex;
  align-items: center;
  justify-content: space-between;
  gap: 0.5em;
}

.hud-score-label {
  font-family: var(--font-display);
  font-weight: 700;
  font-size: 0.85rem;
  color: var(--color-abyss);
}

.hud-score-value {
  font-family: var(--font-display);
  font-weight: 800;
  font-size: 0.95rem;
  color: var(--color-ocean-deep);
}

.hud-health-label {
  font-size: 0.7rem;
  font-weight: 600;
  color: #5c7784;
}

.hud-health-track {
  width: 100%;
  height: 10px;
  border-radius: 999px;
  background: #f0e2bd;
  overflow: hidden;
  border: 1px solid rgba(7, 48, 66, 0.08);
}

.hud-health-fill {
  height: 100%;
  width: 0%;
  border-radius: 999px;
  background: linear-gradient(90deg, var(--color-coral), var(--color-sun), var(--color-seagrass));
  transition: width 0.5s ease;
}

/* ---------- MASKOT PEMANDU (SpongeBob) ---------- */
.mascot-widget {
  position: fixed;
  right: 0.8rem;
  bottom: 0.8rem;
  z-index: 30;
  display: flex;
  align-items: flex-end;
  gap: 0.5em;
  cursor: pointer;
}

.mascot-widget--hidden {
  display: none;
}

.mascot-avatar {
  width: 58px;
  height: 58px;
  border-radius: 50%;
  border: 3px solid var(--color-white);
  box-shadow: var(--shadow-soft);
  overflow: hidden;
  flex-shrink: 0;
  animation: mascotBob 2.8s cubic-bezier(0.45, 0.05, 0.55, 0.95) infinite;
}

/* Wrapper dalam terpisah dari .mascot-avatar supaya animasi "bob"
   mengambang (di atas) dan animasi ganti-identitas/reaksi karakter
   (dari .char-visual) sama-sama memakai transform tanpa saling
   menimpa di elemen yang sama. */
.mascot-avatar-visual {
  width: 100%;
  height: 100%;
}

.mascot-bubble {
  position: relative;
  max-width: 180px;
  background: var(--color-white);
  color: var(--color-abyss);
  font-size: 0.82rem;
  font-weight: 600;
  padding: 0.55em 0.8em;
  border-radius: var(--radius-sm);
  box-shadow: var(--shadow-soft);
  margin-bottom: 0.6em;
}

.mascot-bubble::after {
  content: "";
  position: absolute;
  right: 14px;
  bottom: -8px;
  width: 0;
  height: 0;
  border-left: 8px solid transparent;
  border-right: 8px solid transparent;
  border-top: 8px solid var(--color-white);
}

.mascot-bubble--hidden {
  display: none;
}

.mascot-bubble--pop {
  animation: mascotPop 0.36s cubic-bezier(0.34, 1.56, 0.64, 1);
}

@keyframes mascotPop {
  0% {
    opacity: 0;
    transform: translateY(8px) scale(0.85);
  }
  65% {
    opacity: 1;
    transform: translateY(-2px) scale(1.03);
  }
  100% {
    opacity: 1;
    transform: translateY(0) scale(1);
  }
}

@keyframes mascotBob {
  0%,
  100% {
    transform: translateY(0);
  }
  50% {
    transform: translateY(-6px);
  }
}

/* ---------- PORTRAIT KARAKTER DI LAYAR KUIS ---------- */
.quiz-header-row {
  display: flex;
  align-items: flex-start;
  justify-content: space-between;
  gap: var(--space-2);
}

.quiz-portrait {
  width: 56px;
  height: 56px;
  border-radius: var(--radius-sm);
  border: 3px solid var(--color-white);
  box-shadow: var(--shadow-soft);
  flex-shrink: 0;
}

/* ---------- EFEK FEEDBACK KUIS ---------- */
.quiz-option-wrap {
  position: relative;
}

.quiz-option--shake {
  animation: shakeCard 0.45s cubic-bezier(0.36, 0.07, 0.19, 0.97);
}

.answer-bubble {
  position: absolute;
  border-radius: 50%;
  background: radial-gradient(
    circle at 30% 30%,
    rgba(255, 255, 255, 0.95),
    rgba(79, 195, 232, 0.35) 70%
  );
  border: 1px solid rgba(255, 255, 255, 0.8);
  pointer-events: none;
  transform: translate(-50%, -50%);
  animation: bubblePop 0.62s cubic-bezier(0.22, 1, 0.36, 1) forwards;
  z-index: 3;
}

@keyframes bubblePop {
  0% {
    opacity: 0.95;
    transform: translate(-50%, -50%) scale(0.4);
  }
  35% {
    opacity: 1;
    transform: translate(
        calc(-50% + var(--dx) * 0.5),
        calc(-50% + var(--dy) * 0.5)
      )
      scale(1.05);
  }
  70% {
    opacity: 0.85;
  }
  100% {
    opacity: 0;
    transform: translate(calc(-50% + var(--dx)), calc(-50% + var(--dy))) scale(1.15);
  }
}

/* ---------- RESPONSIVE ---------- */
@media (max-width: 640px) {
  .game-hud {
    min-width: 140px;
    padding: 0.5em 0.7em;
    top: 3.6rem;
    left: 0.5rem;
  }

  .mascot-widget {
    right: 0.5rem;
    bottom: 0.5rem;
  }

  .mascot-avatar {
    width: 46px;
    height: 46px;
  }

  .mascot-bubble {
    max-width: 140px;
    font-size: 0.76rem;
  }

  .quiz-portrait {
    width: 44px;
    height: 44px;
  }

  .quiz-header-row {
    margin-top: 2.6rem;
  }
}
